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Princess Maker (プリンセスメーカー) is a series of social simulation bishōjo games where the player must act as a parental figure and raise a young girl. The series was produced by the video game and anime production company Gainax.
RPGe's translation of Final Fantasy V was one of the early major fan-translated works. Original Japanese is on the left; RPGe's translation is on the right. In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late ...
Goddess of Victory: Nikke [a] is a third-person shooter action role-playing video game developed by South Korean developer Shift Up and published by Level Infinite.Development of Nikke began as early as 2017, and it was released for Android and iOS in 2022, and Windows in 2023.
Pages in category "Video games developed in South Korea" The following 200 pages are in this category, out of approximately 276 total. This list may not reflect recent changes .
MapleStory (Korean: 메이플스토리) is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon).
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Some prominent Korean-American figures with Korean names include novelist and artist Theresa Hak Kyung Cha, journalist Kyung Lah, "Lost" actor Yunjin Kim, novelist Min Jin Lee, U.S. Representative ...
The service offers in-app translation services to translate from Korean to English which similar platforms like Universe and Weverse have. [14] Since the content posted cannot be leaked from the service, artists tell "more profound stories", and fans feel that they communicate "more closely".