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Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994.
Castles is a video game developed by Quicksilver and published by Interplay Entertainment in 1991 and 1992. [2] The game involves the construction of a series of castles in Wales and the Welsh Marches during the 13th century. Castles was quickly followed by an expansion, Castles: The Northern Campaign, and a sequel, Castles II: Siege and ...
The Castle: Blue Line Studios 2007 Adventure Commercial 10.3.9 or higher Castle Explorer: Dorling Kindersley Software Simulation Commercial 7.0–9.2.2 Castles: Siege and Conquest: MacPlay Strategy Commercial 7.0–9.2.2 Castles II: Siege and Conquest: Interplay Strategy Commercial Caveman Rocks: Webfoot Technologies 2011 Platform Commercial
Foursaken Media's Heroes and Castles made a big impression when it debuted on iPhone and iPad a couple of weeks ago. That said, it was obvious that improvements needed to be made, and the ...
Castle Quest (1985 video game) Castle Story; Castle Strike; Castle Wolfenstein; Castlequest; Castles (video game) Castles II: Siege and Conquest; The Castles of Dr. Creep; CastleStorm; CastleVille; Cauldron II: The Pumpkin Strikes Back; Champions of Regnum; Cheesy (video game) Chiller (video game) Chip 'n Dale Rescue Rangers: The Adventures in ...
Castle Adventure: 1984 Kevin Bales Castle Master: 1990 Teque Software Development: Incentive Software, Domark: Castle of Dr. Brain: 1991 Sierra Online: Sierra Online Castles: 1991 Quicksilver Software: Interplay Productions: Castles: The Northern Campaign: 1992 Quicksilver Software: Interplay Productions: Castles II: Siege and Conquest: 1995 ...
Usually a distinction is made between counter-castles and siege castles. Where this is the case, a siege castle refers to one built near the enemy castle within the range of trebuchets and catapults that could act as a strongpoint, a route barrier, a refuge in the event of counter-attacks, a barracks and a battery position for ballistic weapons.
Conquest was designed by Donald Benge of Burbank, California, who self-published it in 1972. [3] Two years later, Benge developed a four-player edition, also titled Conquest. The four-player version can be played as a free for all, with two teams of two. Benge then published Conquest Plus, which introduced catapults and siege engines.
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