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This is a list of games made on the CD-i format, [1] [2] [3] organised alphabetically by name. It includes cancelled games as well as actual releases. There are currently 207 games on this list; the vast majority were published by Philips Interactive Media.
The Philips CDI 910 is the American version of the CDI 205, the most basic model in the series and the first Philips CD-i model, released in December 1991. Originally priced about $799 , within a year's time the price dropped to $599 .
In the 1990s, Philips Interactive Media published three action-adventure games based on Nintendo's Legend of Zelda franchise for its Compact Disc-Interactive (CD-i) players. . The first two, Link: The Faces of Evil and Zelda: The Wand of Gamelon, were developed by Animation Magic and released simultaneously on October 10, 1993, [1] and Zelda's Adventure was developed by Viridis and released on ...
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based add-on for the Super NES (see Super NES CD-ROM) that would allow for FMV and larger games. [7] [10] However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the ...
Hotel Mario is a 1994 puzzle video game developed by Fantasy Factory and published by Philips Interactive Media for the Philips CD-i.The player controls Mario, who must find Princess Toadstool by going through seven hotels in the Mushroom Kingdom; each hotel is divided into stages, and the objective is to close all of the doors on each stage.
The Super NES CD-ROM [1] [a] (commonly abbreviated to SNES CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge -based SNES by adding support for the CD-ROM format.
The console's main board, however, was designed with language and frequency jumper sets which originally activated features in the same ROM for different regions. This feature was later used to enable software-based regional locks that display warning messages that prevent the game from being played.
Philips was developing Nintendo's Super NES CD-ROM peripheral, and as part of that deal had the right to use Nintendo's characters in its own games for its existing CD-i console. [5] A Nintendo sales executive suggested to NovaLogic that a simplified style of Super NES games could be adapted to the CD-i, so they decided to demonstrate a follow ...