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The term virtual orchestra implies a high degree of human interaction during live performance and suggests that the method simulates both the sound and behavior of an acoustic orchestra. The behavioral characteristics include the ability to follow tempo in real time while making simultaneous adjustments to various expressive parameters ...
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This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services.
Video games limit the player to a linear pre-written game script organized by the game developers. Although video games present some control over the development of the story, players are not the playwrights of the game. Video games are vital to the formation of emotional connections between a gamer and player. [7]
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games.The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.
Additional unbundled games for the system are packaged as cartridges which resemble 3.5" floppy disks. Brain Teasers are labeled in blue text and test students' memory and problem-solving skills. Awareness Games are labeled in red text, and teach students trivia, mathematics, and geography.
The GSO's fall 2008 concert inspired students at Magruder High School in Rockville, Md., to found their own video game orchestra. [7] [8] The similarly named Magruder Gamer Symphony Orchestra performs regularly at the high school's instrumental music concerts as the only non-classroom ensemble.
The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface.