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  2. Knapsack problem - Wikipedia

    en.wikipedia.org/wiki/Knapsack_problem

    A 1999 study of the Stony Brook University Algorithm Repository showed that, out of 75 algorithmic problems related to the field of combinatorial algorithms and algorithm engineering, the knapsack problem was the 19th most popular and the third most needed after suffix trees and the bin packing problem.

  3. Bin packing problem - Wikipedia

    en.wikipedia.org/wiki/Bin_packing_problem

    The new Improved Bin Completion algorithm is shown to be up to five orders of magnitude faster than Bin Completion on non-trivial problems with 100 items, and outperforms the BCP (branch-and-cut-and-price) algorithm by Belov and Scheithauer on problems that have fewer than 20 bins as the optimal solution. Which algorithm performs best depends ...

  4. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    Therefore, the longest path problem is NP-hard. The question "does there exist a simple path in a given graph with at least k edges" is NP-complete. [2] In weighted complete graphs with non-negative edge weights, the weighted longest path problem is the same as the Travelling salesman path problem, because the longest path always includes all ...

  5. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  6. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Low-dimensional problems can be solved with grid-based algorithms that overlay a grid on top of configuration space, or geometric algorithms that compute the shape and connectivity of C free. Exact motion planning for high-dimensional systems under complex constraints is computationally intractable. Potential-field algorithms are efficient, but ...

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  8. Widest path problem - Wikipedia

    en.wikipedia.org/wiki/Widest_path_problem

    In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight of the minimum-weight edge in the path. The widest path problem is also known as the maximum capacity path problem. It is possible to adapt most shortest path algorithms to compute widest paths ...

  9. Binary decision diagram - Wikipedia

    en.wikipedia.org/wiki/Binary_decision_diagram

    The left figure below shows a binary decision tree (the reduction rules are not applied), and a truth table, each representing the function (,,).In the tree on the left, the value of the function can be determined for a given variable assignment by following a path down the graph to a terminal.