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  2. SLAY (novel) - Wikipedia

    en.wikipedia.org/wiki/SLAY_(novel)

    SLAY tells the story of Kiera, a black high school student who develops and maintains the online game SLAY, a VR multiplayer world where players duel using cards giving them powers based on black culture. Being tired of online racial harassment in video games, she creates the game for black gamers. When a player is killed in real life by ...

  3. Virtual reality in fiction - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_fiction

    Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...

  4. Palmer Luckey - Wikipedia

    en.wikipedia.org/wiki/Palmer_Luckey

    Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  6. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  7. Eric R. Williams - Wikipedia

    en.wikipedia.org/wiki/Eric_R._Williams

    Their cine-VR approach was said to improve cultural self-efficacy in healthcare providers. [24] After three years of research at Ohio University's Game Research and Immersive Design Lab, Williams and the Loves subsequently wrote the book Virtual Reality Cinema: Narrative Tips and Techniques identifying at least four new concepts for telling ...

  8. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. [1] The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea , vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy. [ 2 ]

  9. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    [6] [7] In Snow Crash, the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. [8] [2] The term "metaverse" is often linked to virtual reality technology, [9] [10] and beginning in the early 2020s, with ...