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Snake.io is a multiplayer [1] mobile and web-based game originally developed by Amelos Interactive and currently published by Kooapps. It was inspired by the classic Snake game. It was released in 2016 by Kooapps for mobile platforms.
Slither.io was the second .io game to be released, which is a free for all multiplayer game that is in the Snake genre. The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. [ 44 ]
An example of Slither.io gameplay, showing one player's snake eating the remains of another snake that has died. This is only a part of the map. The objective of the game is to control a snake, also known as "slithers", around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game. [1]
Snafu is a video game released by Mattel for its Intellivision video game system in 1981. [3] One of a number of snake games released in the late 1970s and early 1980s, Snafu features players controlling ever-lengthening serpents as they attempt to corner their opponents and trap them.
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Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Snake (Finnish: Matopeli) [1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone.In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
It features some improvements over the vanilla Wine such as Vulkan-based DirectX 11 implementation, Steam integration, better full screen and game controller support and improved performance for multi-threaded games. [189] It has since grown to include support for DirectX 9 [190] and DirectX 12 [191] over Vulkan.
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