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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  4. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient ...

  5. Far: Lone Sails - Wikipedia

    en.wikipedia.org/wiki/FAR:_Lone_Sails

    The game is developed in Unity, and the developers use Blender and Adobe Photoshop for the 3D and 2D graphics respectively. [9] FAR was released for macOS and Windows on May 17, 2018, [10] for PlayStation 4 and Xbox One on April 2, 2019, [11] for Nintendo Switch on August 18, 2019, [12] and for Android and iOS on October 22, 2020. [13]

  6. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    Instead, they used ray casting 2.5D techniques to create a seemingly 3D environment from a 2D map, and flat sprites to draw enemies instead of 3D models. These games also began to use textures for environmental geometry instead of simple wire-frame models or solid colors.

  7. Half-Life: Opposing Force - Wikipedia

    en.wikipedia.org/wiki/Half-Life:_Opposing_Force

    The name Opposing Force has a double meaning, referring both to the fact that the player is one of the enemies in the original game, as well as to Newton's third law of motion. [17] In a later interview, Pitchford stated that he believed that Valve offered Gearbox the chance to make a Half-Life expansion was from a wish "to focus on their ...

  8. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    There are various kinds of free 3D design software available to the public, from the mainly graphically focussed, such as Blender, to game engines and software development toolkits, such as Unreal Engine and Unity, that promote communities that self-educate [56] as well as market 3D models and tutorials for beginners. [57]

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.