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Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
Game-Maker 3.0, CD-ROM: this package includes the contents of the floppy package, plus first-party games Pipemare, Penguin Pete, Houses, and Terrain; A-J Games productions Glubada Pond, Crullo: Adventures of a Donut, Cireneg's Rings, and Linear Volume; two games by Sheldon Chase of KD Software, Woman Warrior and the Outer Limits and Woman ...
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
This is a list of video games developed, published and/or distributed by video game publisher Paradox Interactive. [1] [2] Published games. Name Year Developer
The company still exists, but Snowball Studios , the game development subsidiary, was dissolved in 2012 and former employees of the studios formed Snowbird Game Studios, and 1C Entertainment, the game publishing, localization, and development subsidiary, was acquired by Tencent and was renamed Fulqrum Games in 2022.
The following is a list of second moments of area of some shapes. The second moment of area, also known as area moment of inertia, is a geometrical property of an area which reflects how its points are distributed with respect to an arbitrary axis. The unit of dimension of the second moment of area is length to fourth power, L 4, and should not ...
Titus Interactive SA, [1] known as Titus France SA until March 1999, [2] [3] was a French software publisher that produced and published video games for various platforms. Its head office was located in Parc de l'Esplanade in Lagny sur Marne in Greater Paris . [ 1 ]
The Shapes Project is a combinatorial system designed by the American artist Allan McCollum, in 2005-2006, to produce unique two-dimensional "shapes." The system allows for the making of enough unique shapes for every person on the planet to have one of their own. It also allows the shapes to be kept track of in such a way as to ensure that no ...