enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Ishikawa diagram - Wikipedia

    en.wikipedia.org/wiki/Ishikawa_diagram

    Ishikawa diagrams (also called fishbone diagrams, [1] herringbone diagrams, cause-and-effect diagrams) are causal diagrams created by Kaoru Ishikawa that show the potential causes of a specific event. [2] Common uses of the Ishikawa diagram are product design and quality defect prevention to identify potential factors causing an overall effect ...

  3. Causal map - Wikipedia

    en.wikipedia.org/wiki/Causal_map

    In software testing, a cause–effect graph is a directed graph that maps a set of causes to a set of effects. The causes may be thought of as the input to the program, and the effects may be thought of as the output. Usually the graph shows the nodes representing the causes on the left side and the nodes representing the effects on the right side.

  4. Applied aesthetics - Wikipedia

    en.wikipedia.org/wiki/Applied_aesthetics

    A new art form struggling for acceptance is digital art, a by-product of computer programming that raises new questions about what truly constitutes art.Although paralleling many of the aesthetics in traditional media, digital art can additionally draw upon the aesthetic qualities of cross-media tactile relationships; interactivity; autonomous generativity; complexity and interdependence of ...

  5. Causality - Wikipedia

    en.wikipedia.org/wiki/Causality

    In Part III, section XV of his book A Treatise of Human Nature, Hume expanded this to a list of eight ways of judging whether two things might be cause and effect. The first three: "The cause and effect must be contiguous in space and time." "The cause must be prior to the effect." "There must be a constant union betwixt the cause and effect.

  6. Aesthetic–usability effect - Wikipedia

    en.wikipedia.org/wiki/Aesthetic–usability_effect

    The aesthetic–usability effect describes a paradox that people perceive more aesthetic designs as much more intuitive than those considered to be less aesthetically pleasing. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.

  7. Template:Aesthetics - Wikipedia

    en.wikipedia.org/wiki/Template:Aesthetics

    Briefly, these templates are not included in articles because 1) they are not well designed for mobile, and 2) they significantly increase page sizes—bad for mobile downloads—in a way that is not useful for the mobile use case. You can review/watch phab:T124168 for further discussion.

  8. Cause and effect (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Cause_and_effect...

    Cause and effect is the principle of causality, establishing one event or action as the direct result of another. Cause and effect may also refer to: Cause and effect, a central concept of Buddhism; see Karma in Buddhism; Cause and effect, the statistical concept and test, see Granger causality

  9. Everyday Aesthetics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Aesthetics

    The neglect of aesthetic theory to consider the role of sensibility in everyday life was first pointed out by Katya Mandoki who in 1994 coined the word Prosaics [4] (drawing a distinction from Aristotle’s Poetics [5] focused on art) to denote a sub-discipline that would specifically inquire the aesthetics involved in daily activities emphasizing the styles and forms of expression in face-to ...