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  2. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used. For IEEE standard where the base is , this means when there is a tie it is rounded so that the last digit is equal to .

  3. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    If it were not for the 0.5 fractional parts, the round-off errors introduced by the round to nearest method would be symmetric: for every fraction that gets rounded down (such as 0.268), there is a complementary fraction (namely, 0.732) that gets rounded up by the same amount.

  4. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...

  5. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    Moreover, for each number of cities there is an assignment of distances between the cities for which the nearest neighbour heuristic produces the unique worst possible tour. (If the algorithm is applied on every vertex as the starting vertex, the best path found will be better than at least N/2-1 other tours, where N is the number of vertices.) [1]

  6. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  7. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    Subscript k takes integer values starting from 0, for the 1st point and increases by 1 until endpoint is reached. y value is rounded off to nearest integer to correspond to a screen pixel. For lines with slope greater than 1, we reverse the role of x and y i.e. we sample at dy=1 and calculate consecutive x values as

  8. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]

  9. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    An approximate nearest neighbor search algorithm is allowed to return points whose distance from the query is at most times the distance from the query to its nearest points. The appeal of this approach is that, in many cases, an approximate nearest neighbor is almost as good as the exact one.