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In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often ...
An exclamation point "!" indicates a good move, [2] especially one that is surprising or requires particular skill. The symbol may also be interpreted as "best move". Annotators are usually somewhat conservative with the use of this symbol; it is not usually awarded to obvious moves that capture material or deliver checkmate.
Hiashatar (Mongolian decimal chess) Moves like a Queen but only one or two squares. Special power: any sliding piece must stop if it moves within a King's move from the Bodygard. Called Hia in Mongolian. Boyscout: BT: zB: Fairy Chess problems: Moves like a bishop, but takes 90 degree turns after each step. Invented by J. de Almay in the years ...
Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
Falcon–hunter chess (also called Schultz's chess, one-way chess, and meso chess) is a chess variant invented by Karl Schultz in 1943, employing the two fairy chess pieces falcon and hunter. [1] The game takes several forms, including variations hunter chess [ 2 ] and decimal falcon–hunter chess [ 3 ] [ 4 ] added in the 1950s.
A flank opening is a chess opening played by White and typified by play on one or both flanks (the portion of the chess board outside the central d and e files). White often plays in hypermodern style, attacking the center from the flanks with pieces rather than occupying it with pawns. Some of these openings are played often, although more ...
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