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Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
A player whose moves compel the opponent to respond in a local position is said to have sente (ε ζ), meaning the player has the initiative; the opponent is said to have gote (εΎζ). Sente means 'preceding move' (lit: 'before hand'), whereas gote means 'succeeding move' (lit: after hand'). One player attacks in sente; the other defends in gote.
Wide/Narrow-Hunter: moves forward as a wide Knight, and backward as a narrow Knight. The name is Crab spelled backwards. Basilisk (Dragonchess) o1 >, c1 > mfFfbWcfK: Dragonchess (3D, 1985) Bound to lower board. 3D movement: Can freeze any opposing piece on the cell directly above it automatically until the Basilisk moves away or is captured ...
For infinite chess, it has been found that the mate-in-n problem is decidable; that is, given a natural number n and a player to move and the positions (such as on ) of a finite number of chess pieces that are uniformly mobile and with constant and linear freedom, there is an algorithm that will answer if there is a forced checkmate in at most n moves. [11]
Falcon–hunter chess starting position. The falcon and the hunter, represented here by inverted pieces, are initially off the board. Falcon–hunter chess (also called Schultz's chess, one-way chess, and meso chess) is a chess variant invented by Karl Schultz in 1943, employing the two fairy chess pieces falcon and hunter. [1]
The move 1.f4 slightly weakens White's king's position. [17] Chessgames.com's statistics indicate that the opening is not an effective way of preserving White's first-move advantage : as of February 2013, out of 3,872 games with 1.f4, White had won 30.7%, drawn 32%, and lost 37.7%, for a total score of 46.7%.
In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in strategic terms. Combinations, in contrast to the ...
A bishop moves as the bishop in the tri-chess two-player game. (Namely, in six directions constituting board diagonals.) A rook moves as the rook in the tri-chess two-player game. (Namely, in six directions along horizontal ranks or oblique files.) A knight moves in the pattern: two steps as a bishop, then one step as a rook in an orthogonal ...