Search results
Results from the WOW.Com Content Network
The history of chess puzzles reaches back to the Middle Ages and has evolved since then. Usually the goal is to find the single best, ideally aesthetic move or a series of single best moves in a chess position, which was created by a composer or is from a real game. But puzzles can also set different objectives.
Plaskett's Puzzle is a chess endgame study created by the Dutch endgame composer Gijs van Breukelen (February 27, 1946 – December 21, 2022) around 1970, although not published at the time. Van Breukelen published the puzzle in 1990 in the Netherlands chess magazine Schakend Nederland .
actual play See post-key play. Albino A chess problem theme in which, at some point in the solution, a white pawn on its starting square makes each of its four possible moves (forward one square, forward two squares, capture to the left, capture to the right).
The World Chess Solving Championship (WCSC) is an annual competition in the solving of chess problems (also known as chess puzzles) organized by the World Federation for Chess Composition (WFCC), previously by FIDE via the Permanent Commission of the FIDE for Chess Compositions (PCCC).
Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often ...
Saavedra, a Spanish priest who lived in Glasgow at the time, was a weak amateur player; his sole claim to fame in the chess world is his discovery of this move. [ citation needed ] The modern form of the position was obtained by Emanuel Lasker (in The Brooklyn Daily Eagle , June 1, 1902, p.
Falcon–hunter chess (also called Schultz's chess, one-way chess, and meso chess) is a chess variant invented by Karl Schultz in 1943, employing the two fairy chess pieces falcon and hunter. [1] The game takes several forms, including variations hunter chess [ 2 ] and decimal falcon–hunter chess [ 3 ] [ 4 ] added in the 1950s.