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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  3. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    A UML class diagram for a strongly typed identifier. A strongly typed identifier is user-defined data type which serves as an identifier or key that is strongly typed. This is a solution to the "primitive obsession" code smell as mentioned by Martin Fowler. The data type should preferably be immutable if possible.

  4. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    Java compilers do not enforce these rules, but failing to follow them may result in confusion and erroneous code. For example, widget.expand() and Widget.expand() imply significantly different behaviours: widget.expand() implies an invocation to method expand() in an instance named widget, whereas Widget.expand() implies an invocation to static ...

  5. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  6. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  7. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    All unquoted snake_case identifiers are actually internally represented as SCREAMING_SNAKE_CASE identifiers. Prolog, for both atoms (predicate names, function names, and constants) and variables [20] Python, for variable names, function names, method names, and module or package (i.e. file) names [3] PHP uses SCREAMING_SNAKE_CASE for class ...

  8. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    However, relying on dynamic name resolution in code is discouraged by the Python community. [1] [2] The feature also may be removed in a later version of Python. [3] Examples of languages that use static name resolution include C, C++, E, Erlang, Haskell, Java, Pascal, Scheme, and Smalltalk.

  9. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    Code from other packages is accessed by prefixing the package name before the appropriate identifier, for example class String in package java.lang can be referred to as java.lang.String (this is known as the fully qualified class name). Like C++, Java offers a construct that makes it unnecessary to type the package name (import).