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4–7: David Cook: 1980 A2 9040: Secret of the Slavers Stockade: 4–7: Harold Johnson Tom Moldvay: 1981 A3 9041: Assault on the Aerie of the Slave Lords: 4–7: Allen Hammack: 1981 A4 9042: In the Dungeons of the Slave Lords: 4–7: Lawrence Schick: 1981 A1–4 9167: Scourge of the Slave Lords: 7–11: Various: 1986: Revised Compilation ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The module includes a 56-page booklet, a large double-sized fold-out map, a smaller color map sheet, and a sheet of die-cut counters. [2] The maps measure 22” x 34”, and the cardboard counters are for use with the Battlesystem supplement. [3] The module features cover art by Brian Williams, and interior art by Helen Bedford. [1]
The Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. 96: 1-8: 978-0-7869-6564-9: The Rise of Tiamat: Wizards RPG Team, Kobold Press [2] November 4, 2014: This sequel to Hoard of the Dragon Queen, pits players against the 5-headed draconic goddess ...
It is a 4th Edition Dungeons & Dragons adventure placed within the Eberron Setting. [5] 2–5: 978-0-7869-5017-1: Dolurrh's Dawn ― February 2012: Received as a reward for a charitable donation to the Reach Out And Read organization. [6] [citation needed] – Khyber's Harvest ― June 2009: Wizards of the Coast entry for 2009 Free RPG Day. [7] ―
Dark Tower was ranked the 21st greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [11] This is most noteworthy because Dark Tower was the only adventure module to make this list that was not produced by TSR, Inc., the direct antecedent of Wizards of the Coast.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Gavin Sheehan, for Bleeding Cool, wrote "overall, Guildmasters' Guide to Ravnica is a fine addition to 5E, but I also recognize this isn't going to be for everyone. [...] DM's and players alike should recognize that there are people who love Dungeons & Dragons to death but have zero interest in Magic: The Gathering.