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The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Low to Extreme, or set the parameters by custom. The benchmark 3D scene is an office of a fictional genius scientist from the middle of the 20th century.
Heaven and other benchmarks by UNIGINE Company are often used by hardware reviewers to compare performance of GPUs [1] [2] [3] and by overclockers for online and offline competitions in GPU overclocking [4] [5]. Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the ...
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
The actual performance will always be lower than the peak performance. [2] The performance of a computer is a complex issue that depends on many interconnected variables. The performance measured by the LINPACK benchmark consists of the number of 64-bit floating-point operations, generally additions and multiplications, a computer can perform ...
For a fee, SPEC distributes source code files to users wanting to test their systems. These files are written in a standard programming language, which is then compiled for each particular CPU architecture and operating system. Thus, the performance measured is that of the CPU, RAM, and compiler, and does not test I/O, networking, or graphics.
2×10 15: Nvidia DGX-2 a 2 Petaflop Machine Learning system (the newer DGX A100 has 5 Petaflop performance) 11.5×10 15: Google TPU pod containing 64 second-generation TPUs, May 2017 [9] 17.17×10 15: IBM Sequoia's LINPACK performance, June 2013 [10] 20×10 15: roughly the hardware-equivalent of the human brain according to Ray Kurzweil.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff.