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It is suggested that scaffolding (the development of new skills over time based on the building of other skills) is responsible for the development of perceptual organization. Environment plays a major role in the development of figure-ground perception. [16] The development of figure–ground perception begins the day the baby can focus on an ...
These types of stimuli are both interesting and useful because they provide an excellent and intuitive demonstration of the figure–ground distinction the brain makes during visual perception. Rubin's figure–ground distinction, since it involved higher-level cognitive pattern matching, in which the overall picture determines its mental ...
He began to use the terms figure and ground as a way "to describe the parts of a situation" [1] and "to help explain his ideas about media and human communication." [ 1 ] The concept was later employed to explain how a communications technology, the medium or figure , necessarily operates through its context, or ground .
Figure and ground (media), a concept developed by media theorist Marshall McLuhan; Figure–ground (perception), referring to humans' ability to separate foreground from background in visual images. Figure-ground perception is one of the main issues in gestalt psychology. Figure-ground in map design, the ability to easily discriminate the main ...
Figure–ground (perception) Filling-in; Form perception; G. ... Perceptual load theory; Perceptual mapping; Perceptual paradox; Perceptual system; Pitch (music)
The influences of image schemas is not only seen in cognitive linguistics and developmental psychology, but also in interface design [6] and more recently, the theory has become of increased interest in artificial intelligence [7] and cognitive robotics [8] to help ground meaning.
Art historians say Leonardo da Vinci hid an optical illusion in the Mona Lisa's face: she doesn't always appear to be smiling. There's question as to whether it was intentional, but new research ...
Kelly and Grossberg (2000, P&P, 62, 1596-1619) explain and simulate these perceived differences and various other surface brightness and figure-ground percepts, such as those arising from Bregman-Kanizsa, Benary cross, and checkerboard displays, using the FACADE theory of 3-D vision and figure-ground perception.