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The goal is to arrive at the target article in the fewest clicks (articles), or the least time. Players or an impartial overseer (i.e. referee) choose the start and end pages. If you are playing for number of clicks, a close tally must be kept of the number of clicks used by a player; all selections must be accounted for.
Before creating a draft article, you can practice by first editing in Wikipedia's community sandbox your personal sandbox. It's a great way to try out editing without affecting live articles. If you need some help along the way, see our guide to your first article
A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue. The clue, and sometimes the illustration, provide hints about the answer phrase, which frequently uses a homophone or pun. Jumble was created in 1954 by Martin Naydel, who was better known for his work on comic books.
WikiBlame, searches for given text in versions of article; whoCOLOR, browser script for Grease/Tampermonkey, highlights original authors directly in the article, gets data from a publicly accessible API; XTools Blame, find edits that added the given wikitext
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Example cryptogram. When decoded it reads: "Style and structure are the essence of a book; great ideas are hogwash." -Vladimir Nabokov. A cryptogram is a type of puzzle that consists of a short piece of encrypted text. [1] Generally the cipher used to encrypt the text is simple enough that the cryptogram can be solved by hand.
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Creative problem solving (CPS) is a way of using creativity to develop new ideas and solutions to problems. The process is based on separating divergent and convergent thinking styles, so that one can focus their mind on creating at the first stage, and then evaluating at the second stage.