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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  3. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...

  4. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  5. Priority queue - Wikipedia

    en.wikipedia.org/wiki/Priority_queue

    When the graph is stored in the form of adjacency list or matrix, priority queue can be used to extract minimum efficiently when implementing Dijkstra's algorithm, although one also needs the ability to alter the priority of a particular vertex in the priority queue efficiently.

  6. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    In the remainder of the article it is assumed that the graph is represented using an adjacency matrix. We expect the output of the algorithm to be a distancematrix D {\displaystyle D} . In D {\displaystyle D} , every entry d i , j {\displaystyle d_{i,j}} is the weight of the shortest path in G {\displaystyle G} from node i {\displaystyle i} to ...

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    StraightEdge Open Source Java 2D path finding (using A*) and lighting project. Includes applet demos. python-pathfinding Open Source Python 2D path finding (using Dijkstra's Algorithm) and lighting project. Daedalus Lib Open Source. Daedalus Lib manages fully dynamic triangulated 2D environment modeling and pathfinding through A* and funnel ...

  8. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    The time complexity of operations in the adjacency list representation can be improved by storing the sets of adjacent vertices in more efficient data structures, such as hash tables or balanced binary search trees (the latter representation requires that vertices are identified by elements of a linearly ordered set, such as integers or ...

  9. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    The adjacency matrix distributed between multiple processors for parallel Prim's algorithm. In each iteration of the algorithm, every processor updates its part of C by inspecting the row of the newly inserted vertex in its set of columns in the adjacency matrix. The results are then collected and the next vertex to include in the MST is ...