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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Comparison of soft light blend modes. Soft light is most closely related to Overlay and is only similar to Hard Light by name. Applying pure black or white does not result in pure black or white. [example needed] There are a variety of different methods of applying a soft light blend. [5]

  3. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    For a correct result, surfaces must be blended from farthest to nearest or nearest to farthest, depending on the alpha compositing operation, over or under. Ordering may be achieved by rendering the geometry in sorted order, for example sorting triangles by depth, but can take a significant amount of time, not always produce a solution (in the ...

  4. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  5. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    RGBA stands for red green blue alpha. While it is sometimes described as a color space , it is actually a three-channel RGB color model supplemented with a fourth alpha channel . Alpha indicates how opaque each pixel is and allows an image to be combined over others using alpha compositing , with transparent areas and anti-aliasing of the edges ...

  6. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask. This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used. This particular technique is useful for situations where dense foliage or grass must be rendered in a video ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  8. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale. Gradients of RGB intermediate colors (orange, lime green, sea green, sky blue, violet, and fuchsia), and a full hue spectrum are also present.

  9. Color mixing - Wikipedia

    en.wikipedia.org/wiki/Color_mixing

    The primaries red, green, and blue combine pairwise to produce the additive secondaries cyan, magenta, and yellow. Combining all three primaries (center) produces white. Additive mixing combines two or more colors into a mixture with brightness equal to the sum of the components' brightnesses.

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