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  2. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.

  3. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  4. Johari window - Wikipedia

    en.wikipedia.org/wiki/Johari_window

    Johari window. The Johari window is a technique [1] designed to help people better understand their relationship with themselves and others. It was created by psychologists Joseph Luft (1916–2014) and Harrington Ingham (1916–1995) in 1955, and is used primarily in self-help groups and corporate settings as a heuristic exercise.

  5. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    In mid-level vision, the visual system utilizes a set of heuristic methods, called Gestalt grouping rules, to quickly identify a basic perception of an object that helps to resolve an ambiguity. [3] This allows perception to be fast and easy by observing patterns and familiar images rather than a slow process of identifying each part of a group.

  6. Fluency heuristic - Wikipedia

    en.wikipedia.org/wiki/Fluency_heuristic

    In psychology, a fluency heuristic is a mental heuristic in which, if one object is processed more fluently, faster, or more smoothly than another, the mind infers that this object has the higher value with respect to the question being considered. [1]

  7. Familiarity heuristic - Wikipedia

    en.wikipedia.org/wiki/Familiarity_heuristic

    In psychology, a heuristic is an easy-to-compute procedure or rule of thumb that people use when forming beliefs, judgments or decisions. The familiarity heuristic was developed based on the discovery of the availability heuristic by psychologists Amos Tversky and Daniel Kahneman; it happens when the familiar is favored over novel places, people, or things.

  8. Simulation heuristic - Wikipedia

    en.wikipedia.org/wiki/Simulation_heuristic

    The simulation heuristic is a psychological heuristic, or simplified mental strategy, according to which people determine the likelihood of an event based on how easy it is to picture the event mentally. Partially as a result, people experience more regret over outcomes that are easier to imagine, such as "near misses".

  9. Availability heuristic - Wikipedia

    en.wikipedia.org/wiki/Availability_heuristic

    An availability heuristic is a mental shortcut that relies on immediate examples that come to a given person's mind when evaluating a specific topic, concept, method, or decision. As follows, people tend to use a readily available fact to base their beliefs on a comparably distant concept.