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  2. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Shimer College students learning to cook by cooking, 1942. Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product.

  3. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  4. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    A sharp, clear, vivid, dramatic, or exciting learning experience teaches more than a routine or boring experience. The principle of intensity implies that a student will learn more from the real thing than from a substitute. Examples, analogies, and personal experiences also make learning come to life.

  5. My Pedagogic Creed - Wikipedia

    en.wikipedia.org/wiki/My_Pedagogic_Creed

    Unless what is taught and how we teach relates to students' lives, it can become stressful. Even good grades are not indicative of authentic learning. Students may become disenfranchised. Psychology and social dynamics must exist in conjunction with each other to create a truly internal experience.

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Examples of "active learning" activities include A class discussion may be held in person or in an online environment. Discussions can be conducted with any class size, although it is typically more effective in smaller group settings. This environment allows for instructor guidance of the learning experience.

  7. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    Learning begins with a question or problem, which cannot be constricting in that it allows the student to construct their own response and inquiry. The outcome of the learning experience cannot be predetermined. [6] Students produce a product that can be shared with an audience outside the classroom.

  8. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  9. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    Animating the Skill Model is a common experience. In acquiring new skills, students must first rely on rules and procedures while deliberately figuring out what to do. As they gain experience and progress towards expertise, students gradually let go of the rules and procedures while gaining the ability to act fluidly, without making decisions ...