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Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Also an unlockable game by connecting Metroid Fusion to Metroid Prime using the Nintendo GameCube Game Boy Advance Cable, [10] or finishing Metroid: Zero Mission. [11] Re-released for the Game Boy Advance with List of Classic NES Series games in 2004 (US), in NES Classic Edition in 2016 among the list of 30 games, as well as being available for ...
Zero Mission is the first game in the Metroid series to include a sequence in which the player controls Samus without her Power Suit. In this sequence, Samus is more vulnerable to damage, must crawl through ducts on her hands and knees without the help of her Morph Ball mode, and has a weak pistol that briefly stuns enemies as her only weapon.
It is an unofficial remake of the 1991 Game Boy game Metroid II: Return of Samus in the style of Metroid: Zero Mission (2004). As in the original Metroid II, players control bounty hunter Samus Aran, who aims to eradicate the parasitic Metroids.
After a hiatus, Metroid Fusion (2002) and Metroid: Zero Mission (2004) were released for the Game Boy Advance. The first 3D Metroid game, Metroid Prime (2002), was developed by Retro Studios for the GameCube and received acclaim. It was followed by Metroid Prime 2: Echoes (2004) and the Wii game Metroid Prime 3: Corruption (2007).
The “Crush!” commercial features a cameo by one of Arcade1Up’s three-quarter-scale retro arcade game machines, albeit with a fictional game title (“Space Imploder”) affixed to the top.
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Gunpei Yokoi (横井 軍平, Yokoi Gunpei, 10 September 1941 – 4 October 1997), sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer.