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Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.
Tyler Wilde, for PC Gamer in 2017, compared using Roll20 and Tabletop Simulator to play Dungeons & Dragons. He wrote that Roll20 "is the cheaper, more practical solution for remote D&D: a clean mapping interface, easy access to official reference material, built-in video chat, and quick dice rolls. More serious players will probably prefer it ...
Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated.
5 Roll. Feel'in lucky? Roll some dice with 5-Roll! By Masque Publishing
Liar's dice is a class of dice games for two or more players requiring the ability to deceive and to detect an opponent's deception. In "single hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
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One player begins the game by shaking a covered tray of 16 cubic dice, each with a different letter printed on each of its sides. The dice settle into a 4×4 tray so that only the top letter of each cube is visible. After they have settled into the tray, a three-minute sand timer is started and all players simultaneously begin the main phase of ...
For any dice roll, a roll of 1 always counts as a failure. In addition to this basic mechanic, players can use several task-specific dice pools to add bonus dice to certain tests, though dice that are used do not refresh until the end of a turn. This adds an extra tactical element, as the player must decide where best to spend these bonus dice.
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