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  2. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  3. Facial symmetry - Wikipedia

    en.wikipedia.org/wiki/Facial_symmetry

    Facial bilateral symmetry is typically defined as fluctuating asymmetry of the face comparing random differences in facial features of the two sides of the face. [4] The human face also has systematic, directional asymmetry : on average, the face (mouth, nose and eyes) sits systematically to the left with respect to the axis through the ears ...

  4. Face - Wikipedia

    en.wikipedia.org/wiki/Face

    The muscles of the face play a prominent role in the expression of emotion, [1] and vary among different individuals, giving rise to additional diversity in expression and facial features. [29] Variations of the risorius, triangularis and zygomaticus muscles. People are also relatively good at determining if a smile is real or fake.

  5. Category:Facial features - Wikipedia

    en.wikipedia.org/wiki/Category:Facial_features

    It should only contain pages that are Facial features or lists of Facial features, as well as subcategories containing those things (themselves set categories). Topics about Facial features in general should be placed in relevant topic categories .

  6. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    A face shape of vertices is defined as the vector containing the 3D coordinates of the vertices in a specified order, that is . A shape space is regarded as a d {\textstyle d} -dimensional space that generates plausible 3D faces by performing a lower-dimensional ( d ≪ n {\textstyle d\ll n} ) parametrization of the database. [ 2 ]

  7. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.

  8. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Created by the artist Rebecca Allen, it features non-realistic looking, but clearly recognizable computer simulations of the band members. The 1994 film The Crow was the first film production to make use of digital compositing of a computer simulated representation of a face onto scenes filmed using a body double.

  9. Chernoff face - Wikipedia

    en.wikipedia.org/wiki/Chernoff_face

    Chernoff faces, invented by applied mathematician, statistician, and physicist Herman Chernoff in 1973, display multivariate data in the shape of a human face. The individual parts, such as eyes, ears, mouth, and nose represent values of the variables by their shape, size, placement, and orientation.