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  2. Madness at Gardmore Abbey - Wikipedia

    en.wikipedia.org/wiki/Madness_at_Gardmore_Abbey

    Madness at Gardmore Abbey was published by Wizards of the Coast in September 2011. It was written by James Wyatt with Creighton Broadhurst and Steve Townshend. [1]Shannon Appelcline, author of Designers & Dragons, wrote "lead designer James Wyatt used a description of the Gardbury Downs from the Dungeon Master's Kit (2010) as the basis of this adventure.

  3. Dungeon Master's Guide 2 - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide_2

    Dungeon Master's Guide 2 was written by Greg Gorden, Robin D. Laws, and Mike Mearls, and published on September 19, 2009.The 224-page hardcover book features art by Steve Argyle, Ryan Barger, Kerem Beyit, Zoltan Boros, Julie Dillon, Brian "Chippy" Dugan, Vincent Dutrait, Jason Engle, Randy Gallegos, Tomas Giorello, Ralph Horsley, Mari Kolkowsky, Howard Lyon, Raven Mimura, Lucio Parrillo, Wayne ...

  4. Marauders of the Dune Sea - Wikipedia

    en.wikipedia.org/wiki/Marauders_of_the_Dune_Sea

    This appears to be an unfortunate side-effect of Marauders of the Dune Sea being published right when 4e was redoing its math for monsters. Marauders of the Dune Sea freely mixes critters from before and after the math changed in Monster Manual 3 (2010), and the result is sometimes off-kilter".

  5. Into the Unknown: The Dungeon Survival Handbook - Wikipedia

    en.wikipedia.org/wiki/Into_the_Unknown:_The...

    Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  7. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    The skill rank system was also removed, each skill being instead trained or untrained, with a constant bonus given to any trained skill along with a bonus based on the character's level. A character begins with a number of trained skills based on and chosen according to his class. The character gains new skill training only through spending a ...

  8. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Each skill is either trained (providing a fixed bonus on skill checks, and sometimes allowing more exotic uses for the skills) or untrained, but in either case all characters also receive a bonus to all skill rolls based on level. A system of "healing surges" and short and long rests are introduced to act as resource management. [citation needed]

  9. Iron Heroes - Wikipedia

    en.wikipedia.org/wiki/Iron_Heroes

    Iron Heroes incorporates two notable variants in its use of skills. One is the use of skill "challenges", which allow a character to accept a penalty on a skill roll in order to perform a nonstandard or tactically meaningful action. Often these challenges will require the use of several skills to perform especially complicated actions.