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3. Residential learning communities that are formed off-campus that provide out of the classroom learning and discussion opportunities. 4. Student-type learning communities that are created for special groups of students. Within learning communities, students are able to interact with peers who share similar interests and stimulate conversation ...
The motivation to read is one of the major factors that determine student success or failure in elementary school. [3] Therefore, it is crucial to come up with ways to motivate and include all students to read. Reading is a task requiring interest and effort; as such, the reading skill of students has been associated with reading motivation. [4]
Constructivist learning theory maintains that learning is a process of constructing meaning from experience [3] Contextual learning may be useful for child development if it provides learning experiences in a context in which children are interested and motivated. Various experiential learning theorists have contributed to an understanding of ...
Theorists like John Dewey, Jean Piaget and Lev Vygotsky, whose collective work focused on how students learn, have informed the move to student-centered learning.Dewey was an advocate for progressive education, and he believed that learning is a social and experiential process by making learning an active process as children learn by doing.
Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.
Learning centers are typically set up in a classroom to encourage children to make choices. As they work in the centers they learn to work independently as well as cooperatively. This gives the child more control over what they do. [1] Learning centers offer one easy route to addressing children's individual learning styles. [2]
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
Engaging student voice is a primary objective of service learning, which commonly seeks to entwine classroom learning objectives with community service opportunities. Student voice is also present in student government programs, experiential education activities, and other forms of student-centered learning .