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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]

  3. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    1440p video mastered from 4:3 ratio content can be displayed with 1920×1440 or higher resolution such as QXGA or 2304×1440 with scaling, windowboxing, or pillarboxing. Widescreen 16:9 aspect ratio 1440p requires 2560×1440 ( WQHD ) resolution, possible with WQXGA , 2560×1920, or higher resolution with letterboxing , scaling, or windowboxing.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.

  5. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    Extended Display Identification Data (EDID) and Enhanced EDID (E-EDID) are metadata formats for display devices to describe their capabilities to a video source (e.g., graphics card or set-top box). The data format is defined by a standard published by the Video Electronics Standards Association (VESA).

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Video standards associated with IBM-PC-descended personal computers are shown in the diagram and table below, alongside those of early Macintosh and other makes for comparison. (From the early 1990s onwards, most manufacturers moved over to PC display standards thanks to widely available and affordable hardware). Comparison of video resolutions.

  7. Video scaler - Wikipedia

    en.wikipedia.org/wiki/Video_scaler

    An enlargement of a small section of a 1024x768 (VESA XGA) resolution image; the individual pixels are more visible in its scaled form than its normal resolution.A video scaler is a system that converts video signals from one display resolution to another; typically, scalers are used to convert a signal from a lower resolution (such as 480p standard definition) to a higher resolution (such as ...

  8. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    A typical video tearing artifact (simulated image) Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...