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Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [1]: xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.
The notion of affective design emerged from the field of human–computer interaction (HCI), [3] specifically from the developing area of affective computing. [2] Affective design serves an important role in user experience (UX) as it contributes to the improvement of the user's personal condition in relation to the computing system. [4]
For sonic interaction design, sonification provides a set of methods to create interaction sounds that encode relevant data, so that the user can perceive or interpret the conveyed information. Sonification does not necessarily need to represent huge amounts of data in sound, but may only convey one or few data values in a sound.
In essence interactive design involves the creation of interactive products and services, while interaction design focuses on the design of those products and services. [15] Interaction design without interactive design provides only design concepts. Interactive design without interaction design may not built products good enough for the user.
User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]
Design justice in Human-Computer Interaction (or HCI) is a branch of design justice focused on the principles of design for digital interfaces. [16] Considering issues of power, privilege, and access within the design of digital products, interfaces, and systems is the cornerstone of HCI-centric design justice. [ 16 ]
Interaction is considered, in this framework, as a relationship between people, activities, contexts, and technologies. [ 2 ] To analyze a user experience (UX) design using PACT, a designer must scope out the possible variety of people, activities, contexts, and technologies in a domain through brainstorming or envisionment techniques. [ 3 ]
Immersive design (Experimental Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) that creates the illusion that the user is physically interacting with a realistic digital atmosphere.