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A coin-matching game (also a coin smack [1] or smack game [2]) is a confidence trick in which two con artists set up one victim. The first con artist strikes up a conversation with the victim, usually while waiting somewhere. The con artist suggests matching pennies (or other coins) to pass the time. The second con artist arrives and joins in ...
Pitching pennies is a game played with coins. Players take turns to throw a coin at a wall, from some distance away, and the coin which lands closest to the wall is the winner. In Britain the game is also known as pap, penny up or penny up the wall and it is referred to as pitch-and-toss in Rudyard Kipling's poem If—.
Games which use coins as playing pieces. Subcategories. This category has the following 2 subcategories, out of 2 total. C. Coin flipping (12 P) Coin magic (24 P)
The challenge coin tradition was introduced into the Swiss Armed Forces by American officers on training missions and other assignments for the Organization for Security and Co-operation in Europe, of which Switzerland is a member. Coins are not issued, but rather ordered and paid for by Swiss officers of various branches within the Army.
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.
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Penny football (also coin football, sporting coin, spoin, table football, tabletop football, [1] or shove ha'penny football [2]) is a coin game played upon a table top. The aim of the game is for a player to score more goals with the pennies than their opponent. [3] The game has been in existence since at least 1959. [4]
Penney's game, named after its inventor Walter Penney, is a binary (head/tail) sequence generating game between two players. Player A selects a sequence of heads and tails (of length 3 or larger), and shows this sequence to player B. Player B then selects another sequence of heads and tails of the same length.