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  2. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    TK Solver has three ways of solving systems of equations. The "direct solver" solves a system algebraically by the principle of consecutive substitution. When multiple rules contain multiple unknowns, the program can trigger an iterative solver which uses the Newton–Raphson algorithm to successively approximate based on initial guesses for ...

  3. Change of variables - Wikipedia

    en.wikipedia.org/wiki/Change_of_variables

    are equivalent to Newton's equations for the function =, where T is the kinetic, and V the potential energy. In fact, when the substitution is chosen well (exploiting for example symmetries and constraints of the system) these equations are much easier to solve than Newton's equations in Cartesian coordinates.

  4. Numerical algebraic geometry - Wikipedia

    en.wikipedia.org/wiki/Numerical_algebraic_geometry

    Solutions to polynomial systems computed using numerical algebraic geometric methods can be certified, meaning that the approximate solution is "correct".This can be achieved in several ways, either a priori using a certified tracker, [7] [8] or a posteriori by showing that the point is, say, in the basin of convergence for Newton's method.

  5. Euler substitution - Wikipedia

    en.wikipedia.org/wiki/Euler_substitution

    Euler substitution is a method for evaluating integrals of the form (, + +), where is a rational function of and + +. In such cases, the integrand can be changed to a rational function by using the substitutions of Euler.

  6. Numerical methods for ordinary differential equations

    en.wikipedia.org/wiki/Numerical_methods_for...

    The most commonly used method for numerically solving BVPs in one dimension is called the Finite Difference Method. [3] This method takes advantage of linear combinations of point values to construct finite difference coefficients that describe derivatives of the function.

  7. Successive over-relaxation - Wikipedia

    en.wikipedia.org/wiki/Successive_over-relaxation

    To solve the equations, we choose a relaxation factor = and an initial guess vector = (,,,). According to the successive over-relaxation algorithm, the following table is obtained, representing an exemplary iteration with approximations, which ideally, but not necessarily, finds the exact solution, (3, −2, 2, 1) , in 38 steps.

  8. Unification (computer science) - Wikipedia

    en.wikipedia.org/wiki/Unification_(computer_science)

    A unification problem is a finite set E={ l 1 ≐ r 1, ..., l n ≐ r n} of equations to solve, where l i, r i are in the set of terms or expressions.Depending on which expressions or terms are allowed to occur in an equation set or unification problem, and which expressions are considered equal, several frameworks of unification are distinguished.

  9. Checker shadow illusion - Wikipedia

    en.wikipedia.org/wiki/Checker_shadow_illusion

    The optical illusion is that the area labeled A appears to be a darker color than the area labeled B. However, within the context of the two-dimensional image, they are of identical brightness, i.e., they would be printed with identical mixtures of ink, or displayed on a screen with pixels of identical color. [1]

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