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Photomath utilizes the camera of a user's smartphone or tablet to scan and identify mathematical problems. [4] Upon recognition, the app displays the steps to solve the problem. The app presents these steps through various methods and approaches, elucidating the problem-solving process in a step-by-step manner to educate users.
Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.
GeoGebra's creator, Markus Hohenwarter, [4] started the project in 2001 as part of his master's thesis at the University of Salzburg. After a successful Kickstarter campaign, GeoGebra expanded its offering to include an iPad, an Android and a Windows Store app version. [5] In 2013, GeoGebra incorporated Bernard Parisse's Xcas [6] into its CAS ...
When the task is to find the solution that is the best under some criterion, this is an optimization problem. Solving an optimization problem is generally not referred to as "equation solving", as, generally, solving methods start from a particular solution for finding a better solution, and repeating the process until finding eventually the ...
The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner.
The seemingly "simple" elementary brain-teaser asks one student "Reasonableness: Marty ate 4/6 of his pizza and Luis ate 5/6 of his pizza. Marty ate more pizza than Luis.
A similar but more complicated method works for cubic equations, which have three resolvents and a quadratic equation (the "resolving polynomial") relating and , which one can solve by the quadratic equation, and similarly for a quartic equation (degree 4), whose resolving polynomial is a cubic, which can in turn be solved. [14]
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