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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. Cubic function - Wikipedia

    en.wikipedia.org/wiki/Cubic_function

    The points P 1, P 2, and P 3 (in blue) are collinear and belong to the graph of x 3 + ⁠ 3 / 2x 2 − ⁠ 5 / 2x + ⁠ 5 / 4 ⁠. The points T 1, T 2, and T 3 (in red) are the intersections of the (dotted) tangent lines to the graph at these points with the graph itself. They are collinear too.

  4. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    A three dimensional Cartesian coordinate system, with origin O and axis lines X, Y and Z, oriented as shown by the arrows. The tick marks on the axes are one length unit apart. The black dot shows the point with coordinates x = 2, y = 3, and z = 4, or (2, 3, 4).

  6. Graph of a function - Wikipedia

    en.wikipedia.org/wiki/Graph_of_a_function

    Given a function: from a set X (the domain) to a set Y (the codomain), the graph of the function is the set [4] = {(, ()):}, which is a subset of the Cartesian product.In the definition of a function in terms of set theory, it is common to identify a function with its graph, although, formally, a function is formed by the triple consisting of its domain, its codomain and its graph.

  7. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Hyperbola - Wikipedia

    en.wikipedia.org/wiki/Hyperbola

    12.1 Sundials. 12.2 Multilateration ... Hyperbola as affine image of y = 1/x. ... A skew reflection is a generalization of an ordinary reflection across a line ...