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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection.

  3. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  4. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  5. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    For example, a circle of radius 2, centered at the origin of the plane, may be described as the set of all points whose coordinates x and y satisfy the equation x 2 + y 2 = 4; the area, the perimeter and the tangent line at any point can be computed from this equation by using integrals and derivatives, in a way that can be applied to any curve.

  7. Transformation (function) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(function)

    In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: XX. [2] [3] [4] Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific ...

  8. Symmetry of second derivatives - Wikipedia

    en.wikipedia.org/wiki/Symmetry_of_second_derivatives

    That is, D i in a sense generates the one-parameter group of translations parallel to the x i-axis. These groups commute with each other, and therefore the infinitesimal generators do also; the Lie bracket [D i, D j] = 0. is this property's reflection. In other words, the Lie derivative of one coordinate with respect to another is zero.

  9. Coxeter notation - Wikipedia

    en.wikipedia.org/wiki/Coxeter_notation

    In geometry, Coxeter notation (also Coxeter symbol) is a system of classifying symmetry groups, describing the angles between fundamental reflections of a Coxeter group in a bracketed notation expressing the structure of a Coxeter-Dynkin diagram, with modifiers to indicate certain subgroups.