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As social media sites started to grow, the first social network games emerged on social platforms. These games, often based on casual game mechanics, typically rely on users to interact with their friends via the social media site as to gain a form of "energy" to continue to play. Happy Farm, released in China in 2008, is considered the first ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Some games even offer integrated social media support to provide players with in-game chat or "friends" features for communicating and competing with other players. [14] A large number of mobile game players has led to the creation of devoted forums, blogs, and tip sites similar to those committed to console video games.
Decade Description 1970s–1980s The PLATO system (developed at the University of Illinois and subsequently commercially marketed by Control Data Corporation) offers early forms of social media with Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowd-sourced online newspaper, and blog; and ...
Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. [5] While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.
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October – Windows Media Player 8 includes the ability to rip CDs to mp3 for the first time. [ citation needed ] October 2 – The MPAA and the RIAA file a lawsuit against the developers of Kazaa , Morpheus and Grokster [ 46 ] [ 47 ] that would lead to the US Supreme Court's MGM Studios, Inc. v. Grokster, Ltd. decision in 2005.