enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. 1:18 scale diecast - Wikipedia

    en.wikipedia.org/wiki/1:18_Scale_Diecast

    1:18 scale diecast replicas are 1/18th the size of the real vehicle. Most popular in this category are 1:18 scale automobile replicas – usually made out of Zamak zinc diecasting alloy [ 1 ] with plastic parts. " 1:18 scale" is the colloquial reference to this class of toy or replica.

  3. List of scale model sizes - Wikipedia

    en.wikipedia.org/wiki/List_of_scale_model_sizes

    Model railways (1) Aircraft models. Car models. Toy soldiers. 54 mm figure scale toy soldiers are supposed to use this scale as well. Same as Gauge 1, cars, common for slot cars. Commonly referred to as Stablemate size in model horses. 1:30.5: 10 mm Often quoted as the alternative to 1:32 scale. 1:30: 0.4 in: 10.16 mm

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    3D shaders act on 3D models or other geometry but may also access the colors and textures used to draw the model or mesh. Vertex shaders are the oldest type of 3D shader, generally making modifications on a per-vertex basis. Newer geometry shaders can generate new vertices from within the shader.

  5. 1:18 scale - Wikipedia

    en.wikipedia.org/wiki/1:18_scale

    1:18 scale is a traditional scale (ratio) for models and miniatures, in which 18 units (such as inches or centimeters) on the original is represented by one unit on the model. Depending on application, the scale is also called two third inch scale since 1 foot is represented by 2/3 of an inch.

  6. 10 of the Most Expensive Fines in Football - AOL

    www.aol.com/finance/10-most-expensive-fines...

    The Denver Broncos faced $1.9 million in fines in 2001 and 2004 for circumventing the NFL’s salary cap during the mid-1990s. The violations were tied to deferred payments in contracts with ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  9. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    April 18, 2016 1.1 Released at IWOCL 2016 along with Provisional OpenCL 2.2. SPIR-V 1.1 added support for OpenCL C++, initializer/finalizer function execution modes, named barriers, subgroup execution, program scope pipes and pipe storage. [14] May 16, 2017 1.2 Released at IWOCL 2017 along with OpenCL 2.2. SPIR-V 1.2 added support for runtime ...