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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  3. One-shot film - Wikipedia

    en.wikipedia.org/wiki/One-shot_film

    Aside from early experiments like Young and Innocent and Notorious, the most famous early example of a film that extensively uses long takes is the 1948 Rope, which was shot in mainly seven-to-ten–minute continuous takes (the physical limit of film stock at the time) that appear as four long takes of around 15 to 20 minutes each, close to the ...

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