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The Magic 8 Ball is a plastic sphere, made to look like an oversized eight ball, that is used for fortune-telling or seeking advice. It was invented in 1946 by Albert C. Carter and Abe Bookman and is manufactured by Mattel. [1] The user asks a yes–no question to the ball, then turns it over to reveal an answer that floats up into a window.
The table they sit in has a fortune teller machine on the table that answers yes or no questions for a penny each. Don asks if he is going to get a promotion at work. The card says, "It has been decided in your favor." Don calls the office and learns he has been promoted to office manager.
A fortune teller is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player ...
The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"
A paper fortune teller is a form of origami. A player asks a question and the operator uses an algorithm to manipulate the fortune teller's shape. Questions, answers, colors or numbers may be written on the fortune teller. Manipulations are done by various methods. The holder asks for a number or color.
Play the classic trick-taking card game. Lead with your strongest suit and work with your partner to get 2 points per hand.
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...