Search results
Results from the WOW.Com Content Network
Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
The game is as a spiritual successor to Nitronic Rush, a student project developed at DigiPen and released in 2011, which intellectual property is owned by DigiPen. [3] In October 2012, Refract launched a Kickstarter crowdfunding campaign seeking $125,000 for Distance. [4] It features the addition of a multiplayer mode compared to Nitronic Rush ...
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...
The development of a strong speedrunning community is considered to have originated with the 1993 computer game Doom. [2] [3] [4] The game retained the "par time" mechanic from Wolfenstein and included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays).
Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku. Started in 2008 as a fork of the racing car simulator TORCS , [ 2 ] it is mainly written in C++ and released under GPL v2+ and Free Art License , the most recent release being version 2.3.0 of March 2023.
System Mechanic is an easy solution for optimal PC performance and simple computing. Once downloaded, it helps speed up slow computers by removing unnecessary software and files and fixes problems ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Because they put little pressure on the player in the form of action-based challenges or time constraints, adventure games have had the unique ability to appeal to people who do not normally play video games. The genre peaked in popularity with the 1993 release of Myst, the best-selling PC game of all time up to that point. [34]