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JSON Schema specifies a JSON-based format to define the structure of JSON data for validation, documentation, and interaction control. It provides a contract for the JSON data required by a given application and how that data can be modified. [ 29 ]
^ The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included. ^ The primary format is binary, but text and JSON formats are available. [8] [9]
The format is the same as for any entity reference: &name; where name is the case-sensitive name of the entity. The semicolon is required. Because numbers are harder for humans to remember than names, character entity references are most often written by humans, while numeric character references are most often produced by computer programs. [1]
In Mac OS X 10.7, support for reading and writing files in JSON format was introduced. JSON and property lists are not fully compatible with each other, though. For example, property lists have native date and data types, which the JSON format does not support. Conversely, JSON permits null values while property lists do not support explicit nulls.
Streaming makes use of the fact that the JSON format does not allow return and newline characters within primitive values (in strings those must be escaped as \r and \n, respectively) and that most JSON formatters default to not including any whitespace, including returns and newlines. These features allow the newline character or return and ...
The first full moon of the year is about to rise over the skies.. Get ready to "howl" at the "wolf" moon, a celestial event so named for the idea that in the dark, cold months of winter, wolves ...
PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. scworld – format used by Survivalcraft to store sandbox worlds.
The media type part may include one or more parameters, in the format attribute=value, separated by semicolons (;) . A common media type parameter is charset, specifying the character set of the media type, where the value is from the IANA list of character set names. [6]