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  2. Dragon kill points - Wikipedia

    en.wikipedia.org/wiki/Dragon_kill_points

    DKP systems were first designed for Everquest in 1999 by Thott as part of the creation of a guild called "Afterlife" and named for two dragons, Lady Vox and Lord Nagafen. [1] [2] [3] Since then, it has been adapted for use in other similar online games, in World of Warcraft for example an Avatar named Dragonkiller started its popular use and other programmers designed applications so that the ...

  3. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    In March 2012 EverQuest departed from the traditional monthly subscription business model by introducing three tiers of commitment: a completely free-to-play Bronze Level, a one-time fee Silver Level, and a subscription Gold Level. [26] The same month saw the closure of EverQuest Online Adventures.

  4. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    Age of Discovery is the eighth EverQuest II expansion pack. In tandem with the launch of this expansion, SOE also converted EQ2 into a fully free-to-play MMO. Free players were restricted in what they could access and utilize, while players were able to upgrade to "Silver" level membership for a small one-time fee [15] to get more access. A ...

  5. Shocker: Free-to-play breathes new life into original ... - AOL

    www.aol.com/2012/04/18/everquest-free-to-play...

    The shift to a free-to-play model has been a boon to (For frame of reference, this writer was 12 years old when the game released.) Shocker: Free-to-play breathes new life into original EverQuest ...

  6. Since Everquest II went free, it's seen 300 percent more players

    www.aol.com/news/2012-01-11-everquest-2-free...

    Granted, percentages can be vague, but percentage increases this large are impressive nearly any way you slice them. According to a piece written for GamesIndustry.biz , Smedley sees the free-to ...

  7. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Free-to-play is newer than the pay to play model, and the video game industry is still attempting to determine the best ways to maximize revenue from their games. Gamers have cited the fact that purchasing a game for a fixed price is still inherently satisfying because the consumer knows exactly what they will be receiving, compared to free-to ...

  8. EverQuest II: Rise of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II:_Rise_of_Kunark

    A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.

  9. The Best Leaders Let Themselves Be Vulnerable - AOL

    www.aol.com/news/best-leaders-let-themselves...

    Credit - CSA Images RF—Getty Images. I n a world that demands both personal growth and professional success, many of us fall into patterns that stop us from being vulnerable.. At work and in our ...