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Visual proof of the Pythagorean identity: for any angle , the point (,) = (, ) lies on the unit circle, which satisfies the equation + =.Thus, + =. In mathematics, an identity is an equality relating one mathematical expression A to another mathematical expression B, such that A and B (which might contain some variables) produce the same value for all values of the variables ...
A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.
In the following Diophantine equations, w, x, y, and z are the unknowns and the other letters are given constants: a x + b y = c {\displaystyle ax+by=c} This is a linear Diophantine equation or Bézout's identity. w 3 + x 3 = y 3 + z 3 {\displaystyle w^ {3}+x^ {3}=y^ {3}+z^ {3}} The smallest nontrivial solution in positive integers is 123 + 13 ...
This equation immediately gives the k-th Newton identity in k variables. Since this is an identity of symmetric polynomials (homogeneous) of degree k, its validity for any number of variables follows from its validity for k variables. Concretely, the identities in n < k variables can be deduced by setting k − n variables to zero.
Cube (algebra) y = x3 for values of 1 ≤ x ≤ 25. In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number or any other mathematical expression is denoted by a superscript 3, for example 23 = 8 or (x + 1)3. The cube is also the number ...
which is non-zero if and only if all are distinct. The Vandermonde determinant was formerly sometimes called the discriminant , but in current terminology the discriminant of a polynomial p ( x ) = ( x − x 0 ) ⋯ ( x − x n ) {\displaystyle p(x)=(x-x_{0})\cdots (x-x_{n})} is the square of the Vandermonde determinant of the roots x i ...
Figure 2: Four complementary pairs of solutions to Apollonius's problem; the given circles are black. In Euclidean plane geometry, Apollonius's problem is to construct circles that are tangent to three given circles in a plane (Figure 1). Apollonius of Perga (c. 262 BC – c. 190 BC) posed and solved this famous problem in his work ...
Modular multiplicative inverse. In mathematics, particularly in the area of arithmetic, a modular multiplicative inverse of an integer a is an integer x such that the product ax is congruent to 1 with respect to the modulus m. [1] In the standard notation of modular arithmetic this congruence is written as.