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  2. Lehmer code - Wikipedia

    en.wikipedia.org/wiki/Lehmer_code

    In mathematics and in particular in combinatorics, the Lehmer code is a particular way to encode each possible permutation of a sequence of n numbers. It is an instance of a scheme for numbering permutations and is an example of an inversion table. The Lehmer code is named in reference to D. H. Lehmer, [1] but the code had been known since 1888 ...

  3. DES supplementary material - Wikipedia

    en.wikipedia.org/wiki/DES_supplementary_material

    This table specifies the input permutation on a 64-bit block. The meaning is as follows: the first bit of the output is taken from the 58th bit of the input; the second bit from the 50th bit, and so on, with the last bit of the output taken from the 7th bit of the input.

  4. Random permutation - Wikipedia

    en.wikipedia.org/wiki/Random_permutation

    A simple algorithm to generate a permutation of n items uniformly at random without retries, known as the Fisher–Yates shuffle, is to start with any permutation (for example, the identity permutation), and then go through the positions 0 through n − 2 (we use a convention where the first element has index 0, and the last element has index n − 1), and for each position i swap the element ...

  5. Permutation - Wikipedia

    en.wikipedia.org/wiki/Permutation

    Permutations without repetition on the left, with repetition to their right. If M is a finite multiset, then a multiset permutation is an ordered arrangement of elements of M in which each element appears a number of times equal exactly to its multiplicity in M. An anagram of a word having some repeated letters is an example of a multiset ...

  6. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    An additional problem occurs when the Fisher–Yates shuffle is used with a pseudorandom number generator or PRNG: as the sequence of numbers output by such a generator is entirely determined by its internal state at the start of a sequence, a shuffle driven by such a generator cannot possibly produce more distinct permutations than the ...

  7. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.

  8. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    If creating a new permutation table, care should be taken to ensure uniform distribution of the values. [11] To get a gradient vector using the permutation table the coordinates of a grid point are looked up sequentially in the permutation table adding the value of each coordinate to the permutation of the previous coordinate.

  9. Permutation group - Wikipedia

    en.wikipedia.org/wiki/Permutation_group

    A permutation group is a subgroup of a symmetric group; that is, its elements are permutations of a given set. It is thus a subset of a symmetric group that is closed under composition of permutations, contains the identity permutation, and contains the inverse permutation of each of its elements. [2]