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Pokémon Trading Card Game Pocket is a free-to-play mobile adaptation of the Pokémon Trading Card Game. In game, players can construct decks, acquire cards, and fight other players. The game was announced on February 27, 2024 during a Pokémon Presents presentation [89] and was released on October 30, 2024. [90]
Pokémon Go (stylized as Pokémon GO) is a 2016 augmented reality (AR) mobile game, part of the Pokémon franchise, developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices.
Spin-off games in the second-generation include Pokémon Puzzle Challenge, the adaptation of Pokémon Puzzle League—a puzzle game created by Zoppf industries—made specifically for the Game Boy Color; the Nintendo 64 pet simulator Hey You, Pikachu!; the Pokémon Stadium sequel, Pokémon Stadium 2, for Nintendo 64; several Pokémon mini-games ...
Creatures Inc. [a] is a Japanese video game company affiliated with Game Freak and Nintendo, and is one of the owners of the Pokémon franchise. [2] It was founded by Tsunekazu Ishihara in November 1995, with the assistance of then-president of HAL Laboratory, Satoru Iwata, [4] as a successor to Shigesato Itoi's company Ape Inc. [5]
[2] The games are set in the Johto region, which is based on the real-world Kansai region of Japan. Due to the games acting as a sequel to the first generation of the franchise, the Pokémon designs of the second generation share a strong association with those from the first.
Bài Chòi games and performances involve a card game similar to bingo, played with songs and music performed by Hieu artists, during the Tết Nguyên Đán. [6] [7] In Hội An, Quang Nam, Bai Choi singing classes have been opened for secondary school students. [8] The bài chòi culture has also been introduced in Japan and in Germany. [9] [10]
Pokémon Colosseum [a] is a role-playing video game developed by Genius Sonority and published by The Pokémon Company and Nintendo for the GameCube.A spin-off of the Pokémon series, it was released on November 21, 2003 in Japan, March 22, 2004 in North America and May 14, 2004 in Europe.
Game director Shigeki Morimoto aimed to respect the feelings of those who played the previous games, while also ensuring that it felt like a new game to those that were introduced to the series in more recent years. [80] Reception to the games was positive, the two being amongst the highest-rated DS games of all time on Metacritic. [81]