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Master Levels for Doom II is an official expansion pack for Doom II which was released on December 26, 1995 by id Software. [33] The CD contains 20 WAD files created by various authors under contract. There is also a bonus called Maximum Doom consisting of over 3,000 homebrew levels. [34] Romero wrote about the origin of the expansion in 2023.
An expansion pack titled Master Levels for Doom II (1995), created by id, includes 21 commissioned levels and over 3000 user-created levels for Doom and Doom II [48] An expansion pack titled No Rest for the Living (2010), created by Nerve Software for the Xbox 360 version, includes nine additional levels; it was included in the PlayStation 3 ...
Dead Money (expansion pack) Delta Force: Black Hawk Down – Team Sabre; Delta Force: Task Force Dagger; Destiny 2 post-release content; Destiny 2: Beyond Light; Destiny 2: Forsaken; Destiny 2: Lightfall; Destiny 2: Shadowkeep; Destiny 2: The Final Shape; Destiny 2: The Witch Queen; Destiny post-release content; Destiny: Rise of Iron; Destiny ...
D!Zone – created by WizardWorks, an expansion pack featuring hundreds of levels for Doom and Doom II. D!Zone was reviewed in 1995 in Dragon by Jay & Dee in the "Eye of the Monitor" column. Jay gave the pack 1 out of 5 stars, while Dee gave the pack 1½ stars. [32]
Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...
The Cacowards are an annual online awards ceremony which honors the year's most prominent "Doom WADs", video game modifications of the 1993 first-person shooter Doom.Such modifications may be single levels, level packs, or "total conversions" featuring gameplay that significantly diverges from traditional Doom.
TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. [3] [4] TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original Id Software team, and the Beta group who would be focused more closely on partial and total ...
Doom II was the United States' highest-selling software product of 1994 and sold more than 1.2 million copies within a year. [155] [156] Doom II was followed by an expansion pack from id, Master Levels for Doom II (1995), consisting of 21 commissioned levels and over 3000 user-created levels for Doom and Doom II. [157]