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  2. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  3. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    Everything in the universe can be considered to be in motion. [2]: 20–21 Motion applies to various physical systems: objects, bodies, matter particles, matter fields, radiation, radiation fields, radiation particles, curvature, and space-time. One can also speak of the motion of images, shapes, and boundaries.

  4. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and flexibility to drawn or computer-animated objects. It ...

  5. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest.

  6. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    The background plane is on the left side of the picture. The highest plane is shown on the right side of the picture. There is a narrow middle plane in the middle of the x-axis. Starting with a background plane where icons are spaced at 140 pixels, one can raise a particular icon by shifting it a certain number of pixels to the left.

  7. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations , and movies.

  8. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  9. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    The 90s are sometimes referred to as the "Renaissance Age of Animation" for animation as a whole, including both theatrical animated films and cartoon TV series. Disney's Beauty and the Beast (1991) (the first animated film to be nominated for the Academy Award for Best Picture ), Aladdin (1992) and The Lion King (1994) successively broke box ...

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