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In trigonometry, the law of sines, sine law, sine formula, or sine rule is an equation relating the lengths of the sides of any triangle to the sines of its angles. According to the law, = = =, where a, b, and c are the lengths of the sides of a triangle, and α, β, and γ are the opposite angles (see figure 2), while R is the radius of the triangle's circumcircle.
The clock code is a method of mentally computing the sine of an angle between zero and sixty degrees. Pilots sometimes need to do this to estimate the heading correction due to the wind, and sailors may find it useful to do the same thing to allow for the current due to the tides .
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
The sine rule gives C and then we have Case 7. There are either one or two solutions. Case 4: two angles and an included side given (ASA). The four-part cotangent formulae for sets (cBaC) and (BaCb) give c and b, then A follows from the sine rule. Case 5: two angles and an opposite side given (AAS). The sine rule gives b and then we have Case 7 ...
Image mnemonic to help remember the ratios of sides of a right triangle. The sine, cosine, and tangent ratios in a right triangle can be remembered by representing them as strings of letters, for instance SOH-CAH-TOA in English: Sine = Opposite ÷ Hypotenuse Cosine = Adjacent ÷ Hypotenuse Tangent = Opposite ÷ Adjacent
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]
English: SINE and COSINE-Graph of the sine- and cosine-functions sin(x) and cos(x). One period from 0 to 2π is drawn. x- and y-axis have the same units. All labels are embedded in "Computer Modern" font. The x-scale is in appropriate units of pi.