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  2. Information Age - Wikipedia

    en.wikipedia.org/wiki/Information_Age

    Information-related activities did not come up with the Information Revolution. They existed, in one form or the other, in all human societies, and eventually developed into institutions, such as the Platonic Academy , Aristotle 's Peripatetic school in the Lyceum , the Musaeum and the Library of Alexandria , or the schools of Babylonian ...

  3. Immediacy (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Immediacy_(philosophy)

    Immediacy is a philosophical concept related to time and temporal perspectives, both visual, and cognitive. Considerations of immediacy reflect on how we experience the world and what reality is. It implies a direct experience of an event or object bereft of any intervening medium.

  4. Connectivism - Wikipedia

    en.wikipedia.org/wiki/Connectivism

    The phrase "a learning theory for the digital age" [6] indicates the emphasis that connectivism gives to technology's effect on how people live, communicate, and learn. Connectivism is an integration of principles related to chaos , network , complexity , and self-organization theories.

  5. Information technology - Wikipedia

    en.wikipedia.org/wiki/Information_technology

    Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data and information processing, and storage. [1] Information technology is an application of computer science and computer engineering.

  6. Immediacy - Wikipedia

    en.wikipedia.org/wiki/Immediacy

    Immediacy, a concept in vested interest (communication theory) Immediacy, a condition in the Buddhist Twelve Nidānas; Immediacy (philosophy), a philosophical concept; Immediacy, one of the 10 principles of the Burning Man event; Imperial immediacy, in the Holy Roman Empire, the status of persons not subject to local lords but only to the emperor

  7. Social presence theory - Wikipedia

    en.wikipedia.org/wiki/Social_presence_theory

    Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. [1] Developed from the foundations of interpersonal communication and symbolic interactionism, social presence theory was first formally introduced by John Short, Ederyn Williams, and Bruce Christie in The Social Psychology of Telecommunications. [2]

  8. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    A technoethical assessment (TEA) is an interdisciplinary, systems-based approach to assessing ethical dilemmas related to technology. TEAs aim to guide actions related to technology in an ethical direction by advancing knowledge of technologies and their effects; successful TEAs thus produce a shared understanding of knowledge, values ...

  9. Technological literacy - Wikipedia

    en.wikipedia.org/wiki/Technological_literacy

    Technological literacy (Technology Literacy) is the ability to use, manage, understand, and assess technology. [1] Technological literacy is related to digital literacy in that when an individual is proficient in using computers and other digital devices to access the Internet, digital literacy gives them the ability to use the Internet to discover, review, evaluate, create, and use ...