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An early example of a 3D platform game, Croc was released for PlayStation, Sega Saturn and Windows. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue his adoptive family (a group of furry creatures known as Gobbos) from the evil magician Baron Dante.
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Croc is a video game series developed by Argonaut Software and published by Fox Interactive.It consists of two main games, plus three mobile games. A third main game was proposed but cancelled as Argonaut was "going through a rough patch", [1] and an animated TV series based on the video game series was proposed by Fox Interactive but never came into fruition. [2]
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Croce was born on January 10, 1943 (although some sources say 1942), [2] [3] in South Philadelphia, Pennsylvania, to James Albert Croce and Flora Mary (Babusci) Croce, Italian Americans whose parents had emigrated from Trasacco and Balsorano in Abruzzo and Palermo in Sicily.
Croc 2 is a platformer with a faux-3D top-down perspective similar to The Legend of Zelda: Link's Awakening. [1] [4] The game begins with Croc receiving a message in a bottle from his mother, prompting him to embark on a quest to locate her. During his journey, he learns that Baron Dante and his minions, the Dantinis, are wreaking havoc across ...
Croc also translated the Car Wars boardgame and its GURPS Autoduel version (both edited and owned by Steve Jackson Games) into French, and contributes to Le Livre des cinq anneaux, the French version of AEG's Legend of the Five Rings, edited by Siroz/Asmodée, for which he had yet participated (among others) in the translation of the adventures supplement City of Lies (into French: La Cité ...
Croc is a 2D side-scrolling platformer in which the player controls a green crocodile named Croc who sets out on a quest to rescue the Gobbos from the evil Baron Dante. [3] The player controls Croc through a series of various short levels, each accessed through a top-down world map.